Step * 2 1 1 1 1 of Lemma coW-game-step-isom


1. : 𝕌'
2. A ⟶ Type
3. coW(A;a.B[a])
4. w' coW(A;a.B[a])
5. coW-dom(a.B[a];w)
6. coW-dom(a.B[a];w')
7. λp.let u,v 
      in <copath-cons(t;u), copath-cons(b;v)> ∈ Pos(sg-normalize(coW-game(a.B[a];coW-item(w;t);coW-item(w';b))))
   ⟶ Pos(coW-game(a.B[a];w;w')@<copath-cons(t;()), copath-cons(b;())>)
8. Pos(coW-game(a.B[a];w;w')@<copath-cons(t;()), copath-cons(b;())>) ⊆{p:copath(a.B[a];w) × copath(a.B[a];w')| 
                                                 let p1,p2 
                                                 in (0 < copath-length(p1) ∧ (copath-hd(p1) t ∈ coW-dom(a.B[a];w)))
                                                    ∧ 0 < copath-length(p2)
                                                    ∧ (copath-hd(p2) b ∈ coW-dom(a.B[a];w'))} 
9. p1 copath(a.B[a];w)
10. p2 copath(a.B[a];w')
11. sg-reachable(coW-game(a.B[a];w;w');<copath-cons(t;()), copath-cons(b;())>;<p1, p2>)
12. <p1, p2> ∈ {p:copath(a.B[a];w) × copath(a.B[a];w')| 
                let p1,p2 
                in (0 < copath-length(p1) ∧ (copath-hd(p1) t ∈ coW-dom(a.B[a];w)))
                   ∧ 0 < copath-length(p2)
                   ∧ (copath-hd(p2) b ∈ coW-dom(a.B[a];w'))} 
⊢ <copath-tl(p1), copath-tl(p2)>
  ∈ {p:Pos(coW-game(a.B[a];coW-item(w;t);coW-item(w';b)))| 
     sg-reachable(coW-game(a.B[a];coW-item(w;t);coW-item(w';b));InitialPos(coW-game(a.B[a];coW-item(w;t);...));p)} 
BY
((MemTypeHD (-1) THENA Auto) THEN Thin (-2) THEN Reduce -1 THEN (MemTypeCD THENW Auto)) }

1
1. : 𝕌'
2. A ⟶ Type
3. coW(A;a.B[a])
4. w' coW(A;a.B[a])
5. coW-dom(a.B[a];w)
6. coW-dom(a.B[a];w')
7. λp.let u,v 
      in <copath-cons(t;u), copath-cons(b;v)> ∈ Pos(sg-normalize(coW-game(a.B[a];coW-item(w;t);coW-item(w';b))))
   ⟶ Pos(coW-game(a.B[a];w;w')@<copath-cons(t;()), copath-cons(b;())>)
8. Pos(coW-game(a.B[a];w;w')@<copath-cons(t;()), copath-cons(b;())>) ⊆{p:copath(a.B[a];w) × copath(a.B[a];w')| 
                                                 let p1,p2 
                                                 in (0 < copath-length(p1) ∧ (copath-hd(p1) t ∈ coW-dom(a.B[a];w)))
                                                    ∧ 0 < copath-length(p2)
                                                    ∧ (copath-hd(p2) b ∈ coW-dom(a.B[a];w'))} 
9. p1 copath(a.B[a];w)
10. p2 copath(a.B[a];w')
11. sg-reachable(coW-game(a.B[a];w;w');<copath-cons(t;()), copath-cons(b;())>;<p1, p2>)
12. (0 < copath-length(p1) ∧ (copath-hd(p1) t ∈ coW-dom(a.B[a];w)))
∧ 0 < copath-length(p2)
∧ (copath-hd(p2) b ∈ coW-dom(a.B[a];w'))
⊢ <copath-tl(p1), copath-tl(p2)> ∈ Pos(coW-game(a.B[a];coW-item(w;t);coW-item(w';b)))

2
.....set predicate..... 
1. : 𝕌'
2. A ⟶ Type
3. coW(A;a.B[a])
4. w' coW(A;a.B[a])
5. coW-dom(a.B[a];w)
6. coW-dom(a.B[a];w')
7. λp.let u,v 
      in <copath-cons(t;u), copath-cons(b;v)> ∈ Pos(sg-normalize(coW-game(a.B[a];coW-item(w;t);coW-item(w';b))))
   ⟶ Pos(coW-game(a.B[a];w;w')@<copath-cons(t;()), copath-cons(b;())>)
8. Pos(coW-game(a.B[a];w;w')@<copath-cons(t;()), copath-cons(b;())>) ⊆{p:copath(a.B[a];w) × copath(a.B[a];w')| 
                                                 let p1,p2 
                                                 in (0 < copath-length(p1) ∧ (copath-hd(p1) t ∈ coW-dom(a.B[a];w)))
                                                    ∧ 0 < copath-length(p2)
                                                    ∧ (copath-hd(p2) b ∈ coW-dom(a.B[a];w'))} 
9. p1 copath(a.B[a];w)
10. p2 copath(a.B[a];w')
11. sg-reachable(coW-game(a.B[a];w;w');<copath-cons(t;()), copath-cons(b;())>;<p1, p2>)
12. (0 < copath-length(p1) ∧ (copath-hd(p1) t ∈ coW-dom(a.B[a];w)))
∧ 0 < copath-length(p2)
∧ (copath-hd(p2) b ∈ coW-dom(a.B[a];w'))
⊢ sg-reachable(coW-game(a.B[a];coW-item(w;t);coW-item(w';b));InitialPos(coW-game(a.B[a];coW-item(w;t);...));<...
                                                                                                            ...
                                                                                                            >)


Latex:


Latex:

1.  A  :  \mBbbU{}'
2.  B  :  A  {}\mrightarrow{}  Type
3.  w  :  coW(A;a.B[a])
4.  w'  :  coW(A;a.B[a])
5.  t  :  coW-dom(a.B[a];w)
6.  b  :  coW-dom(a.B[a];w')
7.  \mlambda{}p.let  u,v  =  p 
            in  <copath-cons(t;u),  copath-cons(b;v)>
      \mmember{}  Pos(sg-normalize(coW-game(a.B[a];coW-item(w;t);coW-item(w';b))))
      {}\mrightarrow{}  Pos(coW-game(a.B[a];w;w')@<copath-cons(t;()),  copath-cons(b;())>)
8.  Pos(coW-game(a.B[a];w;w')@<copath-cons(t;()),  copath-cons(b;())>)  \msubseteq{}r  \{p:copath(a.B[a];w)  \mtimes{}  copath\000C(a.B[a];w')| 
                                                                                                  let  p1,p2  =  p 
                                                                                                  in  (0  <  copath-length(p1)  \mwedge{}  (copath-hd(p1)  =  t))
                                                                                                        \mwedge{}  0  <  copath-length(p2)
                                                                                                        \mwedge{}  (copath-hd(p2)  =  b)\} 
9.  p1  :  copath(a.B[a];w)
10.  p2  :  copath(a.B[a];w')
11.  sg-reachable(coW-game(a.B[a];w;w');<copath-cons(t;()),  copath-cons(b;())><p1,  p2>)
12.  <p1,  p2>  \mmember{}  \{p:copath(a.B[a];w)  \mtimes{}  copath(a.B[a];w')| 
                                let  p1,p2  =  p 
                                in  (0  <  copath-length(p1)  \mwedge{}  (copath-hd(p1)  =  t))
                                      \mwedge{}  0  <  copath-length(p2)
                                      \mwedge{}  (copath-hd(p2)  =  b)\} 
\mvdash{}  <copath-tl(p1),  copath-tl(p2)>
    \mmember{}  \{p:Pos(coW-game(a.B[a];coW-item(w;t);coW-item(w';b)))| 
          sg-reachable(coW-game(a.B[a];coW-item(w;t);coW-item(w';b));InitialPos(...);p)\} 


By


Latex:
((MemTypeHD  (-1)  THENA  Auto)  THEN  Thin  (-2)  THEN  Reduce  -1  THEN  (MemTypeCD  THENW  Auto))




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