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Definitions
automata
4
Sections
AutomataTheory
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At:
lang
auto
compute
1
1
2
1
1
1.
Alph:
Type
2.
L:
LangOver(Alph)
3.
EquivRel x,y:Alph*. x L-induced Equiv y
4.
L
Alph*
Prop
5.
g:
(x,y:Alph*//(x L-induced Equiv y))
6.
l:
Alph*
(Result(A(g))nil) = nil
By:
RecUnfold `compute_list` 0
THEN
Reduce 0
Generated subgoal:
1
nil = nil
x,y:Alph*//(x L-induced Equiv y)
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