Nuprl Lemma : Game-add-Game0

∀G:Game. 0 ⊕ G ≡ G


Proof




Definitions occuring in Statement :  eq-Game: G ≡ H,  Game-add: G ⊕ H,  Game0: 0,  Game: Game,  all: ∀x:A. B[x]
Definitions unfolded in proof :  uall: ∀[x:A]. B[x],  so_lambda: λ2x.t[x],  member: t ∈ T,  prop: ℙ,  so_apply: x[s],  implies: P ⇒ Q,  all: ∀x:A. B[x],  Game-add: G ⊕ H,  left-indices: left-indices(g),  pi1: fst(t),  Game0: 0,  mk-Game: {L | R},  mkGame: {mkGame(f[a] with a:L | g[b] with b:R},  Wsup: Wsup(a;b),  int_seg: {i..j-},  lelt: i ≤ j < k,  and: P ∧ Q,  le: A ≤ B,  less_than: a < b,  squash: ↓T,  less_than': less_than'(a;b),  length: ||as||,  list_ind: list_ind,  nil: [],  it: ⋅,  right-indices: right-indices(g),  pi2: snd(t),  eq-Game: G ≡ H,  left-move: left-move(g;x),  right-move: right-move(g;x),  false: False,  uimplies: b supposing a,  not: ¬A,  satisfiable_int_formula: satisfiable_int_formula(fmla),  exists: ∃x:A. B[x],  top: Top,  right-option: right-option{i:l}(g;m),  left-option: left-option{i:l}(g;m),  or: P ∨ Q,  guard: {T},  subtype_rel: A ⊆r B
Lemmas referenced :  Game-induction,  eq-Game_wf,  Game-add_wf,  Game0_wf,  Game_wf,  full-omega-unsat,  intformand_wf,  intformless_wf,  itermVar_wf,  itermConstant_wf,  intformle_wf,  int_formula_prop_and_lemma,  int_formula_prop_less_lemma,  int_term_value_var_lemma,  int_term_value_constant_lemma,  int_formula_prop_le_lemma,  int_formula_prop_wf,  left-move_wf,  equal_wf,  exists_wf,  right-indices_wf,  right-move_wf,  lelt_wf,  left-indices_wf,  all_wf,  or_wf,  left-option_wf,  right-option_wf,  eq-Game_inversion,  subtype_rel_self
Rules used in proof :  cut,  introduction,  extract_by_obid,  sqequalHypSubstitution,  sqequalSubstitution,  sqequalTransitivity,  computationStep,  sqequalReflexivity,  isectElimination,  thin,  sqequalRule,  lambdaEquality,  cumulativity,  hypothesis,  hypothesisEquality,  independent_functionElimination,  lambdaFormation,  independent_pairFormation,  unionElimination,  setElimination,  rename,  productElimination,  natural_numberEquality,  independent_isectElimination,  approximateComputation,  dependent_pairFormation,  int_eqEquality,  intEquality,  dependent_functionElimination,  isect_memberEquality,  voidElimination,  voidEquality,  inlFormation,  because_Cache,  instantiate,  unionEquality,  setEquality,  inrFormation,  functionEquality,  inrEquality,  equalityTransitivity,  equalitySymmetry,  applyEquality

Latex:
\mforall{}G:Game.  0  \moplus{}  G  \mequiv{}  G



Date html generated: 2019_10_31-AM-06_35_09
Last ObjectModification: 2018_08_21-PM-02_01_27

Theory : Numbers!and!Games


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